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Dragon Sword: Awakening Adds Hero Riza And Hell Difficulty In 1.1.0 Update

The update reworks how damage is calculated by removing enemy critical resistance and letting ally critical rates apply at face value, which changes the value of every attribute build in a game whose combat is built on chaining three-person party combos.

Reporting from 1 source: Game Spark.

Dragon Sword: Awakening Adds Hero Riza And Hell Difficulty In 1.1.0 Update

Hound13 released the version 1.1.0 update for Dragon Sword: Awakening on October 15, 2026. New hero Riza joins as a completion reward for the adventure request [53. Reunion]. A new Hell difficulty arrives for boss subjugation missions, alongside score ranks, removed enemy critical resistance, new map pins, a DPS training ground, and the paid costume set Oath and Melody.

Hound13 shipped version 1.1.0 on October 15, 2026, and the patch touches combat math as much as it adds content. Enemy critical resistance is gone, ally critical activation rates now apply at their listed value, and the defense-ignoring attribute has been adjusted so each attribute carries more weight.

Boss subjugation missions in every region gain a Hell difficulty above Nightmare, plus score ranks that pay out for fast clears, just evasions, and status ailment counts. Riza joins the roster through the adventure request [53. Reunion], and a known bug can block her leveling until the player returns to the main screen or restarts. The paid Oath and Melody Set adds outfits and weapon skins for Othello, Reina, and Eileen.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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