Dungeon Crawl RPG 'S.O.L School Of Labyrinth' Steam Page Opens

The developer's upfront disclosure of generative AI use in production, including image assets and translation, is a notable transparency step for an indie title on Steam.

Reporting from 2 sources: 4Gamer.net, Game Spark.

Dungeon Crawl RPG 'S.O.L School Of Labyrinth' Steam Page Opens

Indie developer SUSHI Lab has opened the Steam store page for its upcoming dungeon crawl RPG S.O.L School Of Labyrinth. The game is set in a 50-floor otherworldly expanse beneath an old school building, where players control a party of four students who have lost their memories. Each student has a role determined by their club affiliation-such as the tea ceremony club or newspaper club-affecting combat and exploration. Turn-based battles require managing HP, MP, and SAN (sanity), which depletes from enemy attacks and abnormal events. Players collect materials and equipment in the labyrinth, then return to base to restore facilities and strengthen the party. The decision to retreat is as important as pressing forward. The Steam page also discloses that generative AI tools were used in production for creating image assets, BGM, sound effects, translation, and text adjustments, with human post-processing. S.O.L School Of Labyrinth is scheduled to be exhibited at Tokyo Game Dungeon 13 on August 8, 2026. A release date on Steam has not yet been announced.

The game's setting draws on an urban legend about the "School of the Interstice," a place with no exit that floats in darkness where otherworldly beings roam and students eventually become hideous monsters. The protagonist wakes up in a space called the "Hall of No Light" with no memory and is guided by a mysterious "teacher."

Each student's club affiliation determines their role in the party. The tea ceremony club and newspaper club are named, with members serving as frontline supporters, healers, or those with knowledge to counter aberrations. Other students who have drifted into the dungeon exist as well; completing requests from those at the base strengthens the base and provides supplies. The developer SUSHI Lab is joined by SUISHIN in publishing the Steam page.

The Steam page discloses that generative AI tools were used for creating image assets, BGM, sound effects, translation, and text expression adjustment, with human post-processing for corrections and edits. A first teaser has been released. The game is described as combining a nostalgic-feeling dungeon crawl with a school story. It is scheduled to be exhibited at Tokyo Game Dungeon 13 on August 8, 2026.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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