Ekimae no Kafka Chapter 3 Played at Tokyo Game Dungeon 13
The chapter preview shows how Ekimae no Kafka blends a 1980s command-input system with 2000s visual novel aesthetics and literary text, a combination that stands apart from modern choice-based adventure games.
Reporting from 1 source: Game Spark.
Game Spark played Chapter 3 of the command-input adventure game Ekimae no Kafka at Tokyo Game Dungeon 13. The chapter shifts from a mundane office routine into an unsettling world where clock hands vanish and a coworker floats out a window. Developer Neji. Games plans five chapters and a release next spring to summer on PC via Steam.
Chapter 3 of Ekimae no Kafka opens with a routine office day: checking designs, eating at a gyudon shop, taking a nap. Then the protagonist wakes to find his computer unresponsive, no sign of a fault or blackout, and the hands missing from the clock. A note from coworker Mishina instructs him to send Marushima, who keeps working overtime at the desk to the left, home.
Typing the command to pull Marushima's chair sends him floating out the window. A mysterious woman calls with a seductive offer, other voices join in, and the chapter's first half ends as the protagonist is drawn into a delusional world.
Developer Neji. Games cites 1980s Hudson titles like Dezeni Land as inspiration, pairs the command system with 2000s eroge-style visuals, and names Haruki Murakami as a literary influence. The full game is planned as five chapters, with a release window of next spring to summer on PC via Steam.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.