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EMPULSE Early Access Launch Brings Wall-Running FPS With No Microtransactions

EMPULSE enters the competitive FPS space with a buy-to-play model and a promise of no microtransactions, a notable contrast to the free-to-play and battle pass conventions common in the genre.

Reporting from 2 sources: 4Gamer.net, Denfaminicogamer.

EMPULSE Early Access Launch Brings Wall-Running FPS With No Microtransactions

1047 Games released the Early Access version of its competitive FPS EMPULSE on June 25, 2026. The game is available on Steam, PlayStation 5, and Xbox Series X|S with cross-play support. It is priced at 3,150 yen, with a 25% launch sale reducing it to 2,362 yen until July 2. EMPULSE is a 6v6 movement shooter that emphasizes wall-running, grappling hooks, and three-dimensional combat. Mechs appear on the map and can be piloted, providing heavy firepower and high durability. The Early Access build adds a new map called Drainage, a Mech Bounty mode where each team fields one mech, and the Requiem sniper rifle. Ranked 4v4 matches are available across three modes-Upload, Control, and Intel-unlocked after earning 50,000 account XP. The developer stated there will be no store, battle pass, or microtransactions at launch; cosmetic items are earned through gameplay. The Early Access period is planned to last 9 to 12 months, with a price increase expected at full release. On launch day, the melee weapon Finale (Hammer) received damage and attack time adjustments after player complaints.

1047 Games, the studio behind the portal-based FPS Splitgate, launched EMPULSE into Early Access on June 25. During the Steam Next Fest period, the game received an average satisfaction score of 8.1 out of 10 in a player survey and accumulated 250,000 wishlist registrations. The developer has positioned EMPULSE as a one-time purchase title, explicitly stating there will be no store, battle pass, or microtransactions at the start of Early Access. Cosmetic items that change appearance are instead obtained through in-game play, progression, and events.

The Early Access version includes a new stage called Drainage, which was not present in the demo, and a new mode called Mech Bounty where each team deploys one mech and destroying the enemy mech yields high points. A new sniper rifle, Requiem, has also been added. Ranked matches are 4v4 and cover three modes: Upload, Control, and Intel. Players must earn 50,000 account XP to unlock ranked play, after which 10 placement matches determine an initial rank. The Early Access period is expected to last 9 to 12 months, and a price increase is planned for the full release. On launch day, the melee weapon Finale (Hammer) was adjusted: player damage reduced from 100 to 75, mech damage from 250 to 200, and melee attack time shortened from 0.850 to 0.595 seconds, though a direct grapple onto a player remains a one-hit kill.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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