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Epic Games Releases Unreal Engine 5.8 With Live Link Hub Now Official

The official release of Live Link Hub and the introduction of Mesh Terrain and MetaHuman Collection signal a push to make high-end virtual production and crowd simulation more accessible to both professional studios and solo creators.

Reporting from 1 sources: PANORA.

Epic Games Releases Unreal Engine 5.8 With Live Link Hub Now Official

Epic Games Japan announced the release of Unreal Engine 5.8, focusing on performance improvements and enhanced core functionality. The update strengthens world building, character and animation creation, virtual production, and real-time rendering. Live Link Hub becomes official, and new features include Mesh Terrain, MetaHuman Collection for crowds, and MegaLight for dynamic lighting.

Epic Games Japan announced the release of Unreal Engine 5.8 on Tuesday. The update focuses on performance improvements and enhanced core functionality across world building, character and animation creation, virtual production, and real-time rendering.

Live Link Hub, previously in preview, is now official. It supports monitoring live video feeds from multiple sources, controlling devices over IP across a motion capture studio, and synchronizing all Live Link data and UE editor clients from one location. A dedicated facial animation preview window and a procedural auto-camera that dynamically tracks action have been added for Mocap managers.

Mesh Terrain is a new experimental 3D mesh-based system for creating larger, more complex terrains, allowing overhangs, floating islands, and tunnels. The update also introduces MetaHuman Collection, an experimental asset type for populating scenes with crowds of MetaHumans, scaling from hundreds on mobile to thousands on high-end platforms. MegaLight, now official, allows placing many dynamic shadow-casting area lights in a scene and includes performance improvements targeting 60 fps on current-generation consoles.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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