Final Fantasy 7 Rebirth Director Details Post-Game Content and Story Focus Option
The interview confirms Rebirth will have more total content than Rebirth, with multiple playthroughs required to see everything, and adds a player-friendly option to keep main story pacing smooth without forced grinding.
Reporting from 2 sources: Inside, Game Spark.
Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed new details in a Game Spark interview, including a massive post-game with optional bosses like Weapons and Knights of the Round, branching side content that changes storytelling per playthrough, and a new option that adjusts recommended levels to match main story progression for players who want to skip side content.
Final Fantasy 7 Rebirth director Naoki Hamaguchi gave Game Spark a wide-ranging interview covering post-game content, branching side stories, and a new accessibility option. Hamaguchi said the game includes many optional bosses stronger than the final boss, including Weapons and Knights of the Round, and that post-game exploration is emphasized over New Game Plus. He also described a new option that raises the player's recommended level to match main story progression, letting players skip side content without hitting a difficulty wall. The interview confirms Rebirth's world map opens up after roughly four to five hours, and that side content branches so heavily that a single playthrough cannot experience everything.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.