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First Sakatsuku 2026 Strongest Manager Tournament Crowns Champion Akataku

The first offline tournament for the rebooted Sakatsuku series showed the game's competitive community is active enough to sustain live events, and the developers committed to continuing them.

Key Facts

  • On June 7, 2026, Sega hosted the first offline tournament for 'Let's Make a Pro Soccer Club! 2026' at its offices, with 29 players who passed Discord preliminaries.
  • Manager Akataku defeated Manager Utakata in the finals, winning the first match on penalty kicks after a 1-1 draw and the second match 3-0.
  • Japanese representatives won international friendlies against Hong Kong champions, with Utakata winning 2-0 and Akataku winning 2-1.
  • Producer Katsuya Hisai said the event was a stimulus for future development and reaffirmed a desire to hold more offline events, though frequency and scale are undecided.

Reporting from 1 source: 4Gamer.net.

First Sakatsuku 2026 Strongest Manager Tournament Crowns Champion Akataku

On June 7, 2026, Sega hosted the first offline tournament for 'Let's Make a Pro Soccer Club! 2026' (PS5/PS4/iOS/Android). Twenty-nine players who passed Discord preliminaries competed. Manager Akataku defeated Manager Utakata in the finals to become Japan's strongest manager. Japanese representatives also won international friendlies against Hong Kong champions. Producer Katsuya Hisai and director Masanobu Funakoshi said the event was a stimulus for future development and expressed desire to hold more offline events.

On June 7, 2026, Sega hosted the first offline tournament for 'Let's Make a Pro Soccer Club! 2026' (PS5/PS4/iOS/Android) at a special venue within its offices. Twenty-nine managers who passed preliminaries on the official Discord were invited, along with spectators. Manager Akataku, representing Group E, defeated Manager Utakata of Group B in a best-of-two final. The first match went to a penalty shootout after a 1-1 draw; Akataku's goalkeeper Courtois saved two shots to secure the win. The second match ended 3-0 for Akataku, with Son Heung-min scoring twice and N. Williams once. After the Japanese champion was decided, international friendlies were held against the winners and runners-up of a Hong Kong tournament. Japanese representatives won both matches: Utakata beat Triton of the Sea 2-0, and Akataku beat Miyawakibai 2-1.

In a group interview after the event, producer Katsuya Hisai said seeing players enjoy the game and connect with each other was a great stimulus for future development. He said the team does not see this as a one-time event and reaffirmed a desire to actively hold offline events in the future, though frequency and scale are undecided. Director Masanobu Funakoshi noted that from a development perspective, the matches showed players' deep thinking in skill compositions, timing, and split-second reads.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources