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Free SRPG Ureisia Eiyu Senki Interview: Solo Dev on Design, Free Release

The interview clarifies that the free release was a direct result of the developer's employment terms, not a marketing strategy, and details how that constraint shaped the game's design.

Reporting from 1 source: Game Spark.

Free SRPG Ureisia Eiyu Senki Interview: Solo Dev on Design, Free Release

Game*Spark interviewed Tsumugi Ito, the solo developer of the free Steam SRPG Ureisia Eiyu Senki. Ito discussed the game's design philosophy, the decision to release it for free due to workplace rules, and the challenges of balancing the game's difficulty. The interview covers the game's command skills, character roles, and narrative focus.

The developer behind the free Steam SRPG Ureisia Eiyu Senki says the decision to release the game without charge came from workplace policy, not a promotional plan. Tsumugi Ito told Game*Spark that their employer's rules made it difficult to monetize personal projects, so they chose to treat the restriction as a chance to reach more players.

Ito, who is in their third year of full-time work, described the project as their first completed game. They emphasized the effort put into map design, with each stage built around a specific decision or experience for the player. The developer also acknowledged that the game's difficulty has drawn complaints, attributing it to their own deep involvement in playtesting.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources