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Fukuoka City Opens Recruitment for Second Fukuoka Game Sprint

The event is a rare public-private game creator pipeline in Japan that pairs working professionals directly with students in a short, intensive format, and this year adds a new workshop for younger students.

Reporting from 1 sources: GameBusiness.jp.

Fukuoka City Opens Recruitment for Second Fukuoka Game Sprint

Creative Lab Fukuoka began recruiting participants for the second edition of the game creator development event FUKUOKA GAME SPRINT on June 19, 2026. The two-day game jam on August 29-30 teams professionals with students. A pre-event on July 18 features Puyo Puyo creator Kazunari Yonemitsu. Capacity is about 60-70 participants, free to attend.

Creative Lab Fukuoka opened recruitment on June 19 for the second FUKUOKA GAME SPRINT, a two-day game jam that pairs professional creators with university, vocational, and high school students. The main event runs August 29-30 at the Fukuoka City Hall 15th floor auditorium. Teams form on site, with pros embedded in each group to give advice and development support. A work review session and networking event follow on the second evening. Capacity is about 60 to 70 participants; entry is free and the deadline is August 5.

A pre-event on July 18 at Acros Fukuoka features Puyo Puyo creator Kazunari Yonemitsu, who will talk about professional thinking techniques and hold an idea and work review session. Capacity is about 100 people, with applications due July 13. The city also plans a new game creation workshop for elementary, junior high, and high school students, with details to be announced July 1. The event is organized by Creative Lab Fukuoka and co-organized by GFF, a voluntary group of game companies and schools in Kyushu and Fukuoka.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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