Fumito Ueda and Goichi Suda Discuss Craft Over Rainy Day Drinks
The informal chat reveals how two veteran creators who appear stylistically different share a similar hands-on, detail-obsessed approach to game development.
Reporting from 1 sources: Automaton.
Automaton published a two-hour conversation between Grasshopper Manufacture CEO Goichi Suda and game designer Fumito Ueda, held at a Japanese pub on a rainy spring evening. Suda discussed his hands-on QA work on the new IP ROMEO IS A DEAD MAN, including last-minute bug fixes and tuning that frustrated his team. Ueda noted Suda's skill at adjusting sensory details like frame timing and enemy placement.
Grasshopper Manufacture CEO Goichi Suda invited his friend Fumito Ueda to a pub for a recorded conversation about ROMEO IS A DEAD MAN, the studio's new IP released February 10 on PC, PS5, and Xbox Series X|S. Over two hours on a rainy spring evening, Suda described doing extensive QA work on the title, including tuning visuals, adjusting enemy placements, and fixing bugs up to a week before master-up. Ueda observed that Suda's adjustments to frame timing and scene transitions reflect a creator's personal style. Suda said he tried to keep his perspective fresh by thinking like a first-time player, and that the development team got angry at his last-minute changes. The game has received a 'Very Positive' rating on Steam.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.