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Game And School Panel Weighs AI Skills In Programmer Hiring

The panel puts the industry's and the schools' answers to generative AI in the same room, which is where the hiring standard for new programmers will actually get settled.

Reporting from 1 source: GameBusiness.jp.

Game And School Panel Weighs AI Skills In Programmer Hiring

A CEDEC 2026 panel session titled "In the Generative AI Era, What Has Changed in the Skills Expected of New Game Programmers (Hiring x Education)" brought together five speakers: Seiji Takahashi of Bandai Namco Studios, Moto Arima of Altplus, Tomohiko Mukai of Tokyo Metropolitan University, Ryuichi Kawano of Massive Game Technology, and moderator Takashi Imakire of Tokyo Polytechnic University. The discussion covered how hiring exams treat AI use and how far classes should assume it.

The session drew its speakers from both sides of the hiring pipeline. Takahashi manages the Advanced Technology Section in Bandai Namco Studios' Core Technology Department, working on service development with machine learning, deep learning, and LLMs, and uses GitHub Copilot, Codex, and Claude Code in his own work. Arima, Altplus' CTO, said the company fully introduced generative AI in February and now runs server-side development almost without human intervention.

On the education side, Mukai teaches designer training at Tokyo Metropolitan University and has students use GitHub Copilot, treating vibe coding as a premise. Kawano teaches C++ and mathematics at a vocational school while developing VR engines, and compares Claude, GPT, and Gemini. Takahashi said Bandai Namco Studios does not give preferential treatment in hiring to AI use itself.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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