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Game Boy-Style Zelda-Like Draco and the Seven Scales Ships September 18

A five-year project that began as a personal effort from a four-person remote studio launches on International Talk Like a Pirate Day, backed by a demo holding 100 percent positive Steam reviews and more than 10,000 wishlists.

Reporting from 1 source: Game Spark.

Game Boy-Style Zelda-Like Draco and the Seven Scales Ships September 18

Ice Goat Games will release Draco and the Seven Scales, its Game Boy-style Zelda-like action adventure, for PC on September 18, 2026 (September 19, 1 a.m. Japan time). The Seattle-based remote studio's debut is a four-person project led by Sam Long, developed over more than five years. Players captain a pirate ship under a kraken's dangerous contract, switching between land exploration and sea voyages across seven dungeons. It costs $15.99 on Steam and itch.io. Switch and Switch 2 versions follow later.

The September 18 launch date is deliberate: the following day, September 19, is International Talk Like a Pirate Day, and the studio called it a fitting day to celebrate. The game carries momentum into launch. The Steam demo holds 100 percent positive ratings across 29 user reviews, and wishlist registrations have passed 10,000. Ice Goat Games also exhibited the title at the 2025 PAX West Rising Showcase and the 2026 Open Sauce Showcase, and took SideQuesting's Team Choice Award at PAX West.

Draco and the Seven Scales follows a pirate captain who accepts a dangerous contract from a kraken to save someone important, then sails the seven seas. Players switch between on-foot exploration and ship navigation, with seven top-down dungeons and more than 15 items for combat, puzzles, and fishing. The Game Boy-style pixel art comes from Manelzin, with shanties composed by Tohomoko.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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