Stellar Blade: Bloodrain Announced at Summer Game Fest 2026
The shift from Eve to a new protagonist (possibly Lily) signals that the sequel will explore a different perspective within the same universe, expanding the franchise's narrative scope.
The shift from Eve to a new protagonist (possibly Lily) signals that the sequel will explore a different perspective within the same universe, expanding the franchise's narrative scope.
By fielding an all-new cast with no legacy Street Fighter characters, Capcom is betting that original designs and a major crossover can sustain interest in the game's fourth year.
This is the first major Star Wars racing game in over two decades, and its story-driven focus on an underground post-Empire racing circuit marks a tonal shift from the franchise's usual Jedi-and-Sith conflicts.
The dual announcements show Sega expanding the Sonic brand into both a crossover racing game with major Japanese IP and a cooperative puzzle game aimed at the multiplayer party market.
After more than a decade of legal battles and studio changes, Patrice Désilets' long-dormant project is finally playable, making this demo a concrete milestone for a game many assumed was dead.
The announcement marks a significant genre pivot for the Among Us franchise, moving from its core multiplayer social deduction gameplay into a single-player narrative adventure, expanding the brand's reach beyond its original format.
This marks the first Saw video game in over a decade, and the first to focus on multiplayer asymmetric gameplay rather than the single-player puzzle-adventure format of earlier titles.
The shift to a subtitle instead of a numbered entry, combined with footage showing parkour and exploration, suggests Sega is repositioning Virtua Fighter as a hybrid fighting-adventure title rather than a traditional arcade-style fighter.
This marks the first single-player, story-focused entry in the 'Cross Fire' franchise, which has historically been an online multiplayer FPS, signaling a significant genre pivot for the series.
The new trailer gives the clearest look yet at how Ubisoft has modernized the pirate adventure for current-gen consoles and PC ahead of its July release.
The announcement gives a concrete release date to a physics-based co-op game that already has a playable demo, putting it on a short runway to launch.
HAEX combines procedural generation with persistent character progression and a narrative focus on uncovering secrets, a design that separates it from purely sandbox survival games and may appeal to players who want story-driven co-op experiences.
PlatinumGames is adapting a darker, post-apocalyptic TMNT story from the comics, a tonal shift from their previous lighter take on the franchise.
The announcement marks the first new mainline Guild Wars title in over a decade, and the simultaneous release of a Steam page signals a broader push for the franchise on PC storefronts beyond its own launcher.
This is the first major Gundam action game announced for current-generation consoles and PC with a photorealistic visual style, marking a departure from the cel-shaded or anime-style aesthetics of recent Gundam titles.
The announcement confirms that Creative Assembly is returning to the stealth-horror formula of the original rather than pivoting to action, after years of fan demand and a teaser campaign that began in April.
The announcement confirms that Ueda is applying his signature scale-contrast gameplay-small characters against massive entities-to an open-world structure with giant robots, a format his studio has not attempted before.
Stranger Than Heaven marks RGG Studio's first entirely new IP outside the Yakuza/Like a Dragon franchise, and its multi-era historical scope suggests the studio is betting on a broader narrative canvas to attract both existing fans and new players.
The trailer marks the first substantial story reveal for NetEase's debut single-player AAA title, moving the project from a 2025 announcement into a playable preview phase.
This marks the first remake of a classic Resident Evil title that is not a numbered mainline entry, signaling Capcom's willingness to revisit the series' side stories with the same production resources as its flagship remakes.
The announcement splits the series into two distinct tracks: a retro-hardware spin-off that deliberately limits itself to 1980s console specs, and a hand-drawn sequel that continues the original's visual style, signaling a franchise strategy that experiments with format without abandoning its core aesthetic.
The formation of a dedicated studio signals a more aggressive push by Paramount into AAA game development, with a marquee reveal planned for this week's Summer Game Fest.
Marian, the first NIKKE the player meets in the game, gets a starring role in the second animated short, continuing the series' expansion into character-focused side stories.
The July 14 launch date and available demo give co-op roguelite fans a clear window to try the game before its full release.