Armed Fish Platformer 'FISH' Sets June 23 Early Access Launch on Steam
The game's surreal visual style-mixing live-action fish with crude drawings and meme-like enemies-distinguishes it from other action platformers entering Early Access this year.
The game's surreal visual style-mixing live-action fish with crude drawings and meme-like enemies-distinguishes it from other action platformers entering Early Access this year.
The release completes a thematic shift from the first chapter's focus on beauty to a grim ensemble drama about human flaws, marking the series' second installment.
The announcement confirms a concrete release window and reveals that 75% of the game is playable, signaling the project is far along in development.
The roundup provides a curated snapshot of Steam's most-discussed new releases across genres, helping players identify trending titles.
The deep discount signals a push to attract new players to a recently fully released medieval MMO that emphasizes player-driven activities over a single quest path.
The release marks a new format of narrative RPG that requires no traditional game materials, distributed through a joint YouTube channel by two major Japanese companies.
The inclusion of the P's CLUB Card continues the game's pattern of reviving nostalgic elements from the long-running series, following last month's announcement that all seven historical instruction cards would be collectible.
The Tarnished Edition marks the first Elden Ring release on a Nintendo platform, bringing FromSoftware's open-world action RPG to a new audience after a year-long delay for performance tuning.
The delisting of a free game that accumulated 10 million downloads shows how Steam's pricing policy can force developers to choose between giving away a title permanently or pulling it from the store entirely.
The demo's release gives players an early look at a physics-based party game that has already gained traction among overseas streamers, with millions of views on TikTok and Instagram before its full launch.
Kong Studios is following up Guardian Tales, a hit mobile RPG with a dedicated global player base, with a new title that retains the pixel art style but shifts to a real-time strategy battle system and a larger roster of over 80 characters.
This marks a full release for a distinctive indie title that blends cyberpunk pixel art, stealth mechanics, and a heavily Japanese-inspired dystopian setting, developed by a two-person team.
The crossover brings a classic Irem ship into a full remake of Jaleco's Formation Z, blending two shooter lineages with a transforming robot gimmick unique to this game.
The report highlights a game that forces players to confront the consequences of their decisions in a survival scenario, where no option is safe and resources are always scarce.
The awards highlight how developers are using Apple's latest hardware and software features, including Apple Vision Pro, Apple Silicon, and Liquid Glass, across a range of app and game categories.
By running a closed demo months before launch and promising a public demo based on that feedback, Furyu is signaling an unusually responsive development cycle for a studio whose past titles have drawn skepticism about gameplay polish.
The report highlights a rare design that fuses three normally incompatible genres into a single, functional system.
The demo signals a concrete milestone for a traditional RTS that emphasizes asymmetric battles and global-map strategy, a niche approach from a solo or small team.
The game's role-based communication constraints, where players must invent their own signals and protocols, offer a fresh twist on the cooperative puzzle genre.
The game's dice-based risk mechanic and trauma-linked item system offer a tight, roguelike horror experience free to play in a browser.
The CERO B rating suggests the remake will not include the additional content that pushed Persona 4 The Golden to CERO C, signaling a faithful restoration of the base game.
The Japan Special Edition finally brings the enhanced console version of the city-building sim to Japanese players, while Spike Chunsoft exits PS4 distribution.
The demo gives players an early look at a sandbox ARPG that emphasizes both freeform character builds and persistent world interaction through destructible, regenerating environments.
The console and mobile release of a Steam hit with over 40,000 sales and a Very Positive rating gives the game a second life on platforms with larger casual audiences, a strategy Phoenixx has used before to extend the reach of indie-scale titles.