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Gears of War: E-Day Multiplayer Modes Detailed in New Video

The Horde Siege mode marks the first time the series' Horde mode supports three teams of four, expanding the co-op scale beyond the previous four-player cap.

Key Facts

  • Gears of War: E-Day launches October 7 on Xbox Series X|S and Steam, priced at 9,800 yen for the standard edition and 14,000 yen for the premium edition.
  • Horde Siege mode supports 12 players in three squads of four, with four classes: Assault, Marksman, Breacher, and Medic.
  • Versus mode includes four modes at launch: Team Deathmatch, Conquest, Demolition, and Crucible.
  • The open beta runs from August 13 to 17, with early access from August 6 to 10 for pre-orderers and Game Pass subscribers.
  • The game is set 14 years before the original Gears of War, on the planet Sera, during the Locust Horde invasion.

Reporting from 2 sources: Denfaminicogamer, Game Spark.

Gears of War: E-Day Multiplayer Modes Detailed in New Video

Xbox Game Studios released a video on July 30 detailing the multiplayer modes for Gears of War: E-Day, the latest entry in the cover-based TPS series developed by The Coalition. The game launches October 7 on Xbox Series X|S and Steam, priced at 9,800 yen for the standard edition and 14,000 yen for the premium edition, and is included with Game Pass. The video introduces Horde Siege, a PvE mode that scales up to 12 players across three squads of four, and Versus, a 4v4 PvP mode. Horde Siege features four classes: Assault, Marksman, Breacher, and Medic, each with unlockable upgrades up to level 30. Players choose from three session lengths and four difficulty levels. Sub-missions offer optional objectives that grant buffs or weapon parts. Versus includes four modes at launch: Team Deathmatch, Conquest, Demolition, and Crucible. The beta begins with early access for pre-orderers and Game Pass subscribers from August 6 to 10, followed by an open beta from August 13 to 17. The story is set 14 years before the original Gears of War, on the planet Sera.

  • Horde Siege map scale is the largest in series history, with each squad pursuing its own mission objectives while the core wave-defense loop stays the same.
  • Classes do not lock a player's appearance; each class has unlockable upgrades up to level 30.
  • Session lengths are Blitz (15 to 20 minutes), Siege (20 to 40 minutes), and Horde (50 to 60 minutes). Difficulty options are Rookie, Infantry, Commander, and Allfather.
  • Most main missions involve defending or repairing special devices called R.I.G.s, with five base variants at launch.
  • Downed players drop COG tags that teammates can carry to supply caches to revive them. A full squad wipe reduces a finite squad life pool, and running out ends the session with partial experience retained.
  • Modifiers and in-match events change each run, including perfect active reload only, health recovery only in cover, enemies exploding on death, and giant bosses that require all squads to converge.
  • Versus disables weapon and armor modifications for equal conditions on symmetrical maps, and includes social and ranked playlists, with bot matches and limited modes in the social rotation.
  • There is no battle pass. Nearly all cosmetics are earnable through gameplay, excluding top-edition items, paid charity bundles, and partnership items such as the Metallica collaboration.
  • Post-launch seasons will expand maps, modes, classes, and characters.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources