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Genigods: Nezha Hands-On Puts Air Combat at the Center of Its Battle System

The demo shows Genigods: Nezha is not a Sekiro-like but a high-speed action game built around free-form air combat and a unique clash gauge.

Reporting from 1 source: Automaton.

Genigods: Nezha Hands-On Puts Air Combat at the Center of Its Battle System

Automaton played the first public demo of Genigods: Nezha at ChinaJoy 2026. The action RPG from Genigods Lab emphasizes aerial combat, with dash attacks and combos mapped to the Y button. A tutorial precedes a boss fight against Xing Tian's Pride. The demo also introduces a divine power clash gauge and combinable magical tools.

Genigods Lab brought the first public playable build of Genigods: Nezha to the Shunwang booth at ChinaJoy 2026. The demo matches the previously released official footage and focuses on a single boss fight against Xing Tian's Pride, with a tutorial up front.

Combat leans on kicks for ground combos, plus guard, dodge, and parry, and there is no stamina meter, so dodges and guards are unlimited. The standout is air combat, concentrated on the Y button: a jump into a Y press triggers a dash attack that closes any distance instantly, and repeated LB plus Y chains aerial combos. The developer said this reflects how gods fight while flying in mythology.

Magical tools include the Houyi Bow for ranged attacks and the Banana Leaf Fan, which cancels the boss's tornado. Holding RB strengthens a tool, and RB plus LT fuses two tools into a new skill. A divine power clash gauge under the boss's HP bar fills blue when the player lands hits and red when taking damage; pushing it far enough triggers a LEAK state for a super move, while losing it turns the hero into a fluid state.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources