Gentle Bullet Hell Stg Kaguya Shows Full-Voice Chat at Bitsummit
Kaguya directly addresses the barrier that arcade-level bullet hell difficulty creates for shooter fans, offering a full-voice narrative layer and a forgiving difficulty curve that may broaden the STG audience.
Reporting from 1 sources: 4Gamer.net.
At BitSummit PUNCH, developer Flypot showed Kaguya, a vertical-scrolling shooter where high school girl Mikado Akari fights AI weapons on a drone while her childhood friend Hiiragi Hine provides full-voice operator chatter. The game uses the full 16:9 screen without cropping, lets Akane switch attack direction to front, back, left, and right, and is tuned to a lower difficulty with clear safe spaces. A life system and bombs help beginners push through. Mini episodes in 8-bit style are unlockable. A PC release is planned within 2026.
Flypot's Kaguya, shown at BitSummit PUNCH, is a vertical-scrolling shooter that does not crop its 16:9 screen. Enemies attack from all sides, and the player-controlled drone can switch its blaster direction to front, back, left, or right. The developers call it a 'gentle bullet hell STG' because boss bullet patterns clearly mark safe spaces, the player has a multi-hit life bar and bombs, and the difficulty is set lower than typical arcade shooters. The two high school girl protagonists, Mikado Akari and Hiiragi Hine, converse with full voice during combat, and their dialogue branches based on play performance. A flowchart tracks those branches, and collected items unlock 8-bit mini episodes showing the pair's daily life. A PC release is planned within 2026.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.