Gladio Mori Leaves Early Access on September 16 With Console Versions and Cross-Play
The September 16 launch ends about two years of Early Access updates and brings the physics-based duel game to consoles with full cross-play, making the user-built Move Editor the centerpiece of the full release.
Reporting from 1 source: Automaton.
Plebeian Studio's physics-based sword duel game Gladio Mori leaves Early Access on September 16. The full release lands on PC (Steam), PS5, and Xbox Series X|S with full cross-play. The versus action game simulates body damage instead of health bars, and its Move Editor lets players design custom attack motions, including bizarre ones shared by other users.
Gladio Mori has no health bars. Damage is simulated on the body: a wound bleeds and weakens the fighter, damaged muscles stop working, and a cut to a vital organ ends the fight instantly. Combat runs mostly in slow motion, but blades are sharp enough that a hit on bare skin can be fatal.
The Move Editor is the other pillar. Players build attack motions from scratch, use motions other players shared, or modify them, which is why opponents range from insect-like crawlers to orthodox swordsmen. Steam reviews sit at Very Positive, with 82 percent of about 1,000 reviews positive, though some players complain that bizarre warriors crowd out serious matches. The last major update landed on July 28. The September 16 release adds PS5 and Xbox Series X|S versions plus full cross-play.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.