Golden Swallow Brings Deck-Building And Dodging To Steam
The release tests whether a dodging layer bolted onto deck-building can carry a genre that usually runs on turn order and card economy.
Reporting from 1 source: Game Spark.
Infini Fun launched Golden Swallow on PC via Steam on September 10, 2026. Snako Production developed the game, which mixes top-down action with deck-building roguelike systems. Players build decks from collected cards, dodge telegraphed enemy attacks with movement and an emergency dodge, then counter with cards. Winning fights lets players pick new cards or relics, and dungeons change shape on each run. It costs 2,600 yen, discounted to 2,080 yen through September 24.
Enemy attack ranges are shown before they land, so each fight asks the player to read the space, dodge what they can, and recover from what they cannot. Cards handle the answer. Beating an enemy opens a choice of new cards or relics with their own effects, and the dungeons rearrange themselves on every run. Characters encountered inside act on their own goals, with individual stories attached to each. Infini Fun is selling the game for 2,600 yen, with a launch discount to 2,080 yen until September 24.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.