Anime, manga, and games, with a take · A Yukimedia publication

← all stories gamesreview 3 sources · 50m ago ·

GungHo's B.L.U.E. NOVA Hands-On: A 30-Player Co-op Shooter Built Around the Ring System

The hands-on reports agree the ring removes the usual social cost of joining a co-op fight, but several also say that same ease leaves the loot and skill feedback thin, which is the question the technical test will answer.

Key Facts

  • GungHo Online Entertainment will hold a technical test for B.L.U.E. NOVA from October 30 to November 1, 2026, each day from 19:00 to 23:00.
  • Applications for the B.L.U.E. NOVA technical test close on October 29 at 10:00 on the game's Steam store page.
  • B.L.U.E. NOVA is planned for free-to-play release on PC via Steam in 2027.
  • B.L.U.E. NOVA supports up to 30 players in its Tower Raid mode, with R.I.N.G. parties capped at six players.
  • Blaze and Seraphie are the two Heroes playable in the B.L.U.E. NOVA technical test build, out of eight listed on the official website.

Reporting from 3 sources: 4Gamer.net, Automaton, Game Spark.

GungHo's B.L.U.E. NOVA Hands-On: A 30-Player Co-op Shooter Built Around the Ring System

GungHo Online Entertainment will run a technical test for B.L.U.E. NOVA on PC via Steam from October 30 to November 1, 2026, each day from 19:00 to 23:00, with applications open on the game's Steam store page until October 29 at 10:00. The free-to-play PvE shooter is planned for release in 2027 and puts up to 30 players on the planet Deebal, where the development AI EVE has turned its machine army, the Singular, against the human settlers. Players drop in as mercenaries called Heroes and push toward the Master Tower at the center of a randomly generated field, breaking layered barriers and clearing towers along the way. The core system is R.I.N.G.: when players come near each other, a ring forms automatically, and anyone inside fires without reloading. A party holds up to six, and the best performer in the ring can call in a rideable mech as a Ring Ultimate Skill. Two Heroes, the assault type Blaze and the support sniper Seraphie, are playable in the build.

Two of the hands-on sessions ran the same Tower Raid mode with about a dozen players, development staff included, over five runs of roughly 15 minutes each. The field is hexagonal tiles, reshuffled every match so city blocks and research facilities mix into wasteland, and players can jump, slide, wall climb and glide. A drop pod delivers each Hero, and failing the button prompt before landing leaves them sprawled on the ground.

Armor carries as much of the build as the Hero does. Up to four Armor types can be carried and swapped mid-battle, each with its own skill and ultimate, so an assault Hero can wear sniper or healer Armor. Materials gathered on the field raise Armor levels and open skill trees outside the mode. Blaze's skill fires a launcher that tracks enemies; Seraphie's deploys a drone that also reaches high ground, and she can heal nearby players.

Both Automaton and 4Gamer describe the mode as closer to a sub-game than a main one. Automaton quotes the development staff saying the game is "influenced by Gungho's popular title 'Puzzle & Dragons,'" and that they want people to "enjoy it as a sub-game to play a little." 4Gamer notes the Ring Ultimate Skill is limited to one activation per party, so in the six-player mode players can split into groups of two or three to trigger several at once.

Two modes not playable in the sessions are planned: Boss Raid, a high-difficulty fight for small groups, and Challenge, whose content rotates by day and time. Development will continue from tester feedback while a global closed beta test is prepared.

Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources