Guns of Escaton Hands-On: Viktor Antonov's Final Work Is a Thorough Soulslike
Guns of Escaton layers occult horror onto a Western setting and leans fully into soulslike mechanics, making it a distinctive final project from Half-Life 2's art director.
Reporting from 1 source: Denfaminicogamer.
Denfaminicogamer played Guns of Escaton at gamescom 2026. The Western and occult FPS is far more soulslike than expected. Players die repeatedly to learn, save at bonfires, and face giant enemies. The game is the final work of Half-Life 2 art director Viktor Antonov. Developer Eduard Malykh was present for the hands-on session.
Guns of Escaton is the final work of Viktor Antonov, the art director known for Half-Life 2. The game is a Western and occult soulslike FPS. The protagonist is a gunslinger with a pistol, and the setting is a desolate, dust-swept world. The occult horror and dark fantasy layer is what sets it apart from a pure Western.
The hands-on at gamescom 2026, played alongside developer Eduard Malykh, revealed a thorough soulslike structure. Bonfires serve as bases to strengthen yourself, change equipment, and respawn. The first enemies after the tutorial number only three, but dying repeatedly is easy without mastering gunplay, parrying, and aiming for weak points. A successful parry slows enemies, making weak points easier to hit. The Codex, a notebook-like item, shows illustrations of weak points and the order to shoot them when kept open.
All weapons are modeled after real firearms. The pistol requires lowering the cylinder after each shot. Lever-action rifles can continue firing even if reloading is interrupted, while some weapons become unable to fire if interrupted. Shotguns fire from the left or right barrel separately.
Character builds come from choosing companions, not your own appearance. The player picks one of six characters at the start, then unlocks abilities of these 'architects' to build a playstyle. Five architects were confirmed: HUNTER, SHERIFF, DEADEYE, and two others specializing in physical and magical abilities.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.