Guns of Escaton Preview Shows a Soulslike FPS With Occult Western Setting
The preview demonstrates a deliberate translation of soulslike design into an FPS framework, with mechanics like manual reload and attack order replacing traditional stamina-based melee.
Reporting from 1 source: 4Gamer.net.
A hands-on preview of Guns of Escaton at Bilibili World 2026 reveals a soulslike FPS set in an occult Western apocalypse. Designed by Viktor Antonov, the game features parry mechanics, stamina management, manual reload, and attack order weak points. The preview included a boss fight against the Widow and a death system that triggers a duel with a revenge ghost. No release date has been announced.
Guns of Escaton, announced June 30 for PS5 and Xbox Series X|S, is a soulslike FPS set in an occult Western world designed by Viktor Antonov, known for Half-Life 2 and Dishonored. A playable demo at Bilibili World 2026 showed how the game adapts soulslike conventions to first-person shooting. Parrying an attack slows time, allowing a follow-up shot. Reloading is manual and deliberate: a revolver requires cocking the hammer between shots and loading each round after six. Enemies have a specific attack order that must be followed to deal extra damage, viewable in the Codex item. The demo included a boss fight against the Widow and a death mechanic where repeated losses summon a revenge ghost for a quick-draw duel. Defeat drags the player into a nightmare world requiring a special item to escape. The preview noted rough camera control and feel, but the fusion of soulslike design with FPS mechanics was clear.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.