Hakoatama Developer: Delivery Concept Came From Reversing Collection Games
The developer's own account places Hakoatama in the collect-and-survive co-op space but builds its loop around delivery and head-mounted tool roles instead of scavenging, with a two-person team behind it.
Reporting from 1 source: 4Gamer.net.
Mutsumutsu Project is developing Hakoatama, a PC cooperative survival horror game for up to four players in which prisoners with boxes for heads complete inspections and deliveries in an underground evacuation shelter in exchange for parole. At Tokyo Game Show 2026, its representative told 4Gamer that the delivery concept came from reversing collection-focused games, that the studio has two people, and that stacking luggage or tools on your head changes how a team divides roles.
The idea started with a reversal. Mutsumutsu, the representative of Mutsumutsu Project, said he had enjoyed R.E.P.O. and Lethal Company but noticed those games center on collecting things, and wondered what the opposite would be. Delivery was the answer, and the head-carrying came from the culture of carrying things on the head. Drawing illustrations led to the idea of the head itself being a box.
Roles shift with what you stack. More luggage shortens your stamina gauge, so beginners can carry less while experienced players carry more. Tools can go on the head too, letting a team assign lighting or check the direction of an inspection machine with an antenna. Maps are randomly generated, and delivery destinations can be checked at the starting point.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.