Hars Global Returns to Game Future Summit 2026 With Overseas Expansion Focus
The event signals that overseas market entry is becoming a standard consideration for Japanese game and app companies, not a niche strategy for large firms.
Key Facts
- HARS GLOBAL Pte. Ltd. exhibited and spoke at GAME FUTURE SUMMIT 2026 on June 3, 2026, for the second consecutive year.
- The company's booth drew strong interest from app, SaaS, and web service visitors seeking methods for acquiring overseas users and using ASO on limited budgets.
- HARS GLOBAL shared a session with KLab Inc. Executive Officer Takashi Fujiyoshi and NextNinja Inc. CEO Noriyuki Yamagishi on global marketing strategies using AI.
- Attendees said the session included stories only heard on the ground and showed the real impact of AI-based development and operations.
Reporting from 1 source: ASCII.jp.
HARS GLOBAL Pte. Ltd. exhibited and spoke at GAME FUTURE SUMMIT 2026 on June 3, 2026, for the second consecutive year. The booth drew strong interest in overseas expansion, and the company shared a session with KLab and NextNinja executives on practical global marketing strategies using AI.
HARS GLOBAL Pte. Ltd. exhibited and spoke at GAME FUTURE SUMMIT 2026, held June 3, 2026, for the second year in a row. The company reported that its booth drew heavy interest in overseas expansion, with visitors from app, SaaS, and web service sectors asking about specific methods for acquiring overseas users, differences between Japanese and foreign marketing, and how to use ASO on limited budgets. In a session alongside KLab Inc. Executive Officer Takashi Fujiyoshi and NextNinja Inc. CEO Noriyuki Yamagishi, HARS GLOBAL shared case studies on understanding overseas users, conquering global markets, and substituting game development and operations functions with AI. Attendees commented that the talk included stories only heard on the ground and showed the real impact of AI-based development and operations.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.