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Ice Quake Studios Announces Project S.U.N.D.I.A.L, A 2D PvPvE Extraction Shooter

Ice Quake Studios is building its extraction shooter around readable 2D equipment silhouettes and full loot loss rather than raw fidelity, a narrower bet than the 3D entries crowding the genre.

Reporting from 1 source: Game Spark.

Ice Quake Studios Announces Project S.U.N.D.I.A.L, A 2D PvPvE Extraction Shooter

Ice Quake Studios announced Project S.U.N.D.I.A.L, a 2D PvPvE extraction shooter in development, alongside a new trailer. Players are Hollow Hunters in Unit 13, entering dangerous zones where mutated wildlife, raiders, and Hollows roam. Death costs all loot and equipment. The studio cites Escape from Tarkov as inspiration for gun customization. A Steam page is live, and the game will support multiplayer and Japanese. Release timing and a PC (Steam) launch were stated without a date.

Ice Quake Studios has a Steam page up for Project S.U.N.D.I.A.L, with playtest participation available to request on that page. The announced feature set leans on consequences: body-part damage carries distinct effects, with leg hits slowing movement and head injuries worsening vision, and hazards include radiation, poison, hunger, bleeding, heat, and cold. Raids also run real-time events, among them distress signals, crashed drones, and raider ambushes, each offering valuable items against risks such as boss encounters. The game is planned for PC (Steam). No release window has been given.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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