Identity V's New PvE Mode 'Shuki no Kahi' Launches With Cooperative Exploration
Shuki no Kahi is Identity V's first PvE mode, designed to lower the entry barrier for new players while expanding the game's narrative depth through cooperative exploration.
Reporting from 3 sources: Inside, Game Spark, Anime Anime.
NetEase Games released a new PvE mode called 'Shuki no Kahi' for Identity V on June 18, 2026. The mode shifts the game from its usual 1v4 PvP to a cooperative 4-player experience. Players explore a randomly generated mansion, collect 'shishou' (verses), and return them to a base camp while avoiding traps and enemies. The story begins with reporter Alice discovering a book by novelist Orpheus in a secret library, offering new interpretations of existing characters and mysteries. Players can use any survivor character; hunter play is planned for a future update. The mode includes item shops, a safety box system to prevent total item loss on death, and a 'truth clarification' end condition. Four players with varying experience levels tested the mode. They compared it to Lethal Company and R.E.P.O., noting the cooperative focus, the visual quality, and the lower psychological barrier compared to the main PvP mode. The mode aims to attract both current players and lapsed users.
The mode's story premise places reporter Alice in a secret library where she discovers a book written by novelist Orpheus, recontextualizing familiar characters and unresolved mysteries. Four testers played together: the author (a newcomer to Identity V), streamer Sakana_, and two female fans, one a regular player and one a viewer. Sakana_ noted the mode's similarity to Lethal Company and R.E.P.O., praising the visual quality and the clear stage-based structure that makes it streamer-friendly. The experienced player highlighted the lower psychological hurdle compared to the main PvP mode, the detailed character models, and the sound design that reinforces the game's atmosphere. The new player appreciated the dark-cute aesthetic and the cooperative teamwork, saying the mode gave her confidence to eventually try PvP. Gameplay involves collecting verses (up to six per player), selling them for currency to buy stronger items, and solving hidden-door gimmicks. Random map generation and multiple enemy types keep each run fresh. Death causes item loss, but a safety box system prevents total loss. Hunter solo play is not yet available. The same play report was published across Game Spark, Inside, and Anime Anime.
Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.