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IncreKnight Developer Recounts 24-Hour Crunch for Controller Support

The interview reveals the lengths a solo developer went to for a requested feature and how a side project became a career turning point.

Reporting from 1 source: Game Spark.

IncreKnight Developer Recounts 24-Hour Crunch for Controller Support

In a new interview, indie developer SUPERita discusses the launch of IncreKnight, a short incremental game about a knight slaying a dragon. The game, released June 4 for PC, was successful enough to allow him to quit his job at a sushi restaurant and start his own studio. He describes working 24 hours straight on controller support, and the player feedback that has followed.

SUPERita, a YouTuber and indie developer, spent four years making games as a side job while working at a sushi restaurant. With IncreKnight, a short incremental game about a knight slaying a dragon, he finally had a release that let him quit and form his own studio. The game launched on PC June 4 for 655 yen.

One of the most memorable episodes of development, he says, was a 24-hour marathon to implement controller support, fueled by energy drinks. A player who had requested the feature during the demo thanked him, making the effort worthwhile. The most common feedback since release has been that the game is too short-SUPERita designed it to be completed in about two hours, but some players have logged over six hours. He has already released a content update to address that feedback and plans to see how players react before deciding what to do next.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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