Indie Dev PonApp Releases RPG Wizard G, a No-Code RPG Builder for Godot 4
RPG Wizard G targets a specific gap: it removes scripting from the Godot workflow while restricting itself to Godot 4.7.1, so the add-on's lifespan is tied to a single version of an engine currently heading into its own 4.8 feature freeze.
Reporting from 1 source: GameBusiness.jp.
Indie developer ponApp released RPG Wizard G on October 10, 2026, an add-on for building RPGs on Godot Engine 4. It adds 22 editor tabs for characters, enemies, maps, items and skills, plus 74 types of event content. It supports top-down 2D fields and a first-person 3D dungeon mode, formula-based balance rules, and export to Windows, macOS, Linux, Android, iOS and Web. It costs 2,980 yen on BOOTH and $29.99 on itch.io.
The add-on installs into Godot and adds a dedicated interface with 22 tabs inside the editor, covering character, enemy, map, item and skill data, plus 74 types of event content for building scenarios and direction. Balance rules are set through a proprietary formula notation, so damage, hit determination, action order, level-up growth and enemy AI action probabilities can be adjusted per project.
Stats extend past HP and MP into Focus, Karma and Lifespan, with support for equipment and passive skills and timing control for buffs and debuffs. Export follows Godot's own functionality: Windows, macOS, Linux, Android, iOS and Web.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- GameBusiness.jp プログラミング不要、Godot 4で2DRPGからWiz風3Dダンジョンまで―「RPGウィザードG」登場