Indie Mystery ADV KILLA Blends Puppet Show and Revenge at BitSummit
KILLA stands out at BitSummit for its unusual presentation-puzzle-solving through puppet show props-and a dark revenge plot that unfolds through layered storytelling.
Reporting from 1 sources: Game Spark.
Game Spark reports on the gothic mystery adventure game KILLA, exhibited at BitSummit PUNCH in Kyoto. The game uses a puppet show motif to tell a story of a girl's revenge. Players solve puzzles by arranging props in two rooms to advance the narrative, which includes a conflict between Steam and Magic factions and a protagonist named Valhalla seeking her master's killer.
The indie game festival BitSummit PUNCH ran from May 22 to 24 at Kyoto's Miyako Messe. Among the exhibited titles, the mystery adventure KILLA drew attention for its gothic atmosphere and puppet show aesthetic. The trial version begins with a language selection presented as tarot cards. The protagonist falls asleep during a puppet show with her friend Lappy-chan, then wakes to find the theater locked. Players search two rooms-the Room of Results and the Room of Causes-placing props in correct positions to open doors.
The story reveals a world split between a Steam Faction and a Magic Faction, with magical power despised. After escaping the theater, the protagonist and Lappy-chan argue, and the protagonist leaves alone to find the town in flames. Her orphanage burns, and the director blames her, saying she alone survived a war that turned a city to ash. A woman takes her in and names her Valhalla. Years later, Valhalla finds her master Pandora dying, who utters the name "Ra" before death. An envelope inside Pandora's box contains an invitation that grants wishes and a note pointing to the killer.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.