Interdimensional Games Announces That Which Remains
The game's core pitch is voice input as an investigation mechanic, a design bet on speech recognition holding up in unpredictable co-op play, and the quota system turns ghost hunting into shift work.
Reporting from 1 source: Automaton.
Interdimensional Games announced on September 29 That Which Remains, developed by Remaining Games for PC via Steam. It is a co-op horror simulation for up to four players set around the year 2250, where players recover Enticine from ghosts. A microphone-driven system called V.O.I.C.E. lets players speak questions to ghosts, which respond from hundreds of conversation patterns. Daily quotas rise over time.
The setting is the year 2250, where society runs on Enticine, extracted from what the game calls Neurospatial Parasitic Entities. Players are Relics pulled from past eras and sent to sites to gather traces, identify a ghost, trap it, and return the resources.
The V.O.I.C.E. system recognizes spoken questions through a Spirit Box, and each ghost reacts differently to what the team says. Ghosts also interfere: possession, thrown objects, door slamming, lighting faults, fire, and electricity. A 24-hour cycle and weather shift difficulty and rewards, and rising quotas set the daily pressure.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.