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inZOI Update Adds Active Mode, Lets Players Punch Zois Into the Hospital

The update shifts inZOI's combat from menu-based actions to direct player input, while the developer frames Active Mode as an experimental feature with family members excluded from targeting.

Reporting from 1 source: Automaton.

inZOI Update Adds Active Mode, Lets Players Punch Zois Into the Hospital

KRAFTON released v0.10.0 for inZOI on September 3. The update adds Active Mode, which lets players directly punch, kick, and throw objects. Punched Zois may stagger, fall, or lose health, and can be sent to a hospital if health reaches zero. Family members cannot be targeted. The update also adds travel, scuba diving, and full restaurant dining.

Active Mode is the headline addition in inZOI's v0.10.0 patch. Players press the E key to punch, kick when something kickable is nearby, and use the Q key to pick up and throw objects. A successful punch can stagger or knock down a Zoi and reduce its health, and a Zoi that reaches zero health is transported to a nearby hospital. A punched Zoi may also get angry and start a fight.

The game already had fight actions in its interaction menu, but Active Mode makes them direct. One restriction stands out: family members cannot be targeted. The developer previously said Active Mode is not simply a violence feature, and that adjustments were made to avoid excessively harming the game's atmosphere. For now it is positioned as experimental.

The same patch adds a travel feature with accommodations and vacation length, plus scuba diving, expanded surfing, and a full restaurant dining flow where a waiter seats players and they pay after eating.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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