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IZUTSUYA 3DGS Channel Passes 100,000 Subscribers

A scanning technology company reaching six figures on YouTube with a mostly overseas audience suggests its production demos, not marketing copy, are what carry the reach.

Reporting from 1 source: ASCII.jp.

IZUTSUYA 3DGS Channel Passes 100,000 Subscribers

IZUTSUYA Inc.'s official YouTube channel for its 3D and 4D scanning work passed 100,000 subscribers on September 11, 2026. More than 80 percent of subscribers are overseas, with the company citing interest in its 3D Gaussian Splatting projects, including the glove-type scanner 3D SCAN GLOVE - IZUII and the original animation THE AZURE BELT. Recent domestic growth followed content on the digital twin game Mucho Macho, the store trade area tool Miharashi, and 3D data conversion.

The channel passed 10,000 subscribers in July 2026 and then 100,000 on September 11, 2026. IZUTSUYA says more than 80 percent of subscribers are overseas, drawn by English-language material and visual demonstrations of 3D Gaussian Splatting, a format it also used for hardware such as the glove-type scanner 3D SCAN GLOVE - IZUII and the original animation THE AZURE BELT.

Domestic growth followed content framed around use rather than novelty. Mucho Macho, a bodybuilding training simulation built from scanned assets and AI, becomes available around October 2026, and the trade area analysis tool Miharashi began service in July 2026.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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