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Jump King Quest Developer Talks Sequel's Origins and Design

The interview reveals how a prank prototype became a franchise, and how the developer consciously shifted from pure jump difficulty to a broader adventure framework with multiplayer and combat.

Reporting from 1 sources: Game Spark.

Jump King Quest Developer Talks Sequel's Origins and Design

Nexile released Jump King Quest on PC on May 26, 2026. Developer Felix Wahlström discussed the game's origins as a prank prototype made in Scratch in 2018, its evolution into a full sequel with multiplayer and battle elements, and the team's diverse influences including Zelda, Metal Gear Solid, and Armored Core VI.

Jump King Quest, the sequel to the notoriously difficult jump-action game Jump King, launched on PC on May 26. In a new interview, lead artist and scenario writer Felix Wahlström traced the game's origin to a 2018 Scratch prototype made as a prank on other users. 'We thought they had never played such a ruthless game where you lose everything if you fall, so it would be a shocking and funny experience,' he said. That concept became the first Jump King and two expansions, after which the team felt pure jump difficulty had been pushed to its limit. For the sequel, they added multiplayer, battle mechanics, and a quest structure with bosses and loot, while keeping the core charge-and-jump feel and the 'no game over' rule. Wahlström also noted the four-person team's diverse tastes, ranging from fighting games to card games, and said a robot or mecha-themed game is a future possibility.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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