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Kami to Miko Team Details Engineer-Free Content Updates at CEDEC 2026

The session presents a working model where non-engineer staff handle the high-volume content updates inherent to browser games, reducing the man-hours typically spent on code-level edits.

Reporting from 1 source: GameBusiness.jp.

Kami to Miko Team Details Engineer-Free Content Updates at CEDEC 2026

At CEDEC 2026, TAM Co., Ltd.'s Masafumi Chinen detailed how the browser puzzle adventure game Kami to Miko achieved 3,840 content deployments in two years without engineer involvement. The system uses microCMS as a content foundation and Figma for character placement, letting scenario writers and designers edit game data directly. The game is produced by Aka Akasaka, SCRAP, and Shueisha Games.

Kami to Miko, a browser puzzle adventure game from Aka Akasaka, SCRAP, and Shueisha Games, logged 3,840 content deployments over two years using a system that keeps engineers out of routine updates. Masafumi Chinen of TAM Co., Ltd. walked CEDEC 2026 attendees through the setup.

The stack pairs microCMS as the content management foundation with Figma for managing character placement and movement routes. Scenario writers and designers edit game data directly, bypassing code. The production environment runs static files on AWS S3, minimizing server communication except at purchase time.

Chinen noted the approach fits game development's trial-and-error cycle, where plans often change after playtesting, unlike the waterfall model common in web production.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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