KCD2 Director Daniel Vávra Defends AI Use in Game Development
Vávra's claim that developers privately use AI while staying silent about it directly challenges the public backlash against generative AI in gaming.
Reporting from 1 source: Automaton.
Daniel Vávra, former director of Kingdom Come: Deliverance II, defended NVIDIA's DLSS 5 and claimed that developers across the industry use AI but avoid saying so publicly due to fear of criticism. His remarks, made while praising DLSS 5's visual improvements on KCD2, have sparked controversy.
Daniel Vávra, the former director of Kingdom Come: Deliverance II, has waded into the DLSS 5 debate with a blunt claim: developers are using AI, they just will not admit it. Speaking after testing NVIDIA's new rendering technology on KCD2, Vávra said the developers he has met over the past year all use AI, but stay quiet out of fear of criticism.
His comments came as some users forcibly applied DLSS 5's 3D-Guided Neural Rendering to unsupported games, sparking backlash over altered art styles. Vávra argued the technology actually fixes lighting and normal map issues in the original engine, calling the frame rate drop a minor problem.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.