Life-Extending Simulation 'Debt of Life' Launches September 4 on Steam
The game frames survival as a zero-sum trade-off between treatment costs and family bonds, with no completely right choice.
Reporting from 1 source: Automaton.
Developer RedWolf Games announced on August 27 that 'Debt of Life' will launch September 4 for PC via Steam. The narrative simulation game casts players as a dying wealthy man who must scrape together weekly treatment costs by sacrificing possessions, including items with sentimental value to his family. Every decision affects relationships and the story's outcome.
RedWolf Games, an indie developer based in Spain, says it designed 'Debt of Life' around family, financial hardship, moral dilemmas, and human relationships. The game's trailer shows a $15,000 treatment bill and the protagonist parting with a grand piano, while screenshots depict a girl sadly telling him, 'That was mine.'
A mysterious figure called 'The Visitor' appears with proposals that may help or invite new problems. Some decisions are irreversible, so players must weigh what to keep and what to lose within limited money and time. The developer wants players worldwide, including in Japan, to consider what they would sacrifice to live another week.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.