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Luminary Hotfix Lands Three Days After Early Access Launch

The developer's stated plan to repeat the demo's review-score climb through steady patches is the core strategy for Luminary's Early Access period.

Reporting from 1 source: Game Spark.

Luminary Hotfix Lands Three Days After Early Access Launch

Refractive Entertainment released a hotfix for the action RPG Luminary three days after its Early Access launch, adding stat growth for leveled weapons, critical hit rates, and NPC standees, plus quality-of-life fixes and bug repairs including a memory leak. The developer acknowledged the game's Mixed rating and said they plan to raise review scores through updates, citing a prior demo that improved from 75% to 90% positive.

Refractive Entertainment has shipped a hotfix for Luminary, the open-world-style ARPG that entered Steam Early Access three days ago. The patch adds stat growth for leveled swords, shields, and bows, gives swords a critical hit rate, and places cardboard standees of NPCs in town shops for fun.

The update also brings quality-of-life changes: attuned trees and tower-linked trees now show on the map, arrow and healing potion drops increase in co-op, potion costs drop at town vendors, fast travel unlocks notify the player, items gain a drop function, and menus adjust to 16:10 aspect ratio. Bug fixes address a memory leak that hurt FPS after hours of play, a co-op potion-passing issue, a Luminary Point display error, and a crash when loading old demo saves.

The developer acknowledged the game's Mixed rating and said they plan to follow the same path as the demo, which rose from 75% to 90% positive through updates. They added that they are working all hours to expand content and will see the project through to the end.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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