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Mana Alchemy Brings Vampire Survivors Formula to an Open World

METASLA is testing whether an endless-run genre can carry an open-world field and a spatial build system, with a trial version planned within the year to gauge interest.

Reporting from 1 source: Game Spark.

Mana Alchemy Brings Vampire Survivors Formula to an Open World

At Tokyo Game Show 2026, developer METASLA showed Mana Alchemy, a Vampire Survivors-style game set on a large open field. Players level up, choose enhancements, and assemble attacks inside a limited-space grimoire. Combining materials dropped by enemies creates new magic through alchemy. The protagonist, Merlin, is raised in a pioneer village after being cast aside by the witch Daved. METASLA plans a trial version within the year.

Combat runs on a large field rather than a closed arena, so positioning and the split between close-range and long-range attacks carry weight against enemies closing in. Attacks go into a grimoire like puzzle pieces, and the shape of each piece matters alongside its power. Materials dropped in battle combine into new magic, with results changing by combination. Merlin's story starts in a quiet pioneer village with Weisse and Berner, then turns when a monster horde attacks and Styx leads it. METASLA is developing with three people.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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