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Miniature Land -Four Seasons- Brings Live-Action Miniature Worlds to Steam

The series moves from a niche indie circuit to a global PC storefront, and the developer's dual role as a miniature artist gives the game a visual approach that most point-and-click titles do not have.

Reporting from 1 sources: Game Spark.

Miniature Land -Four Seasons- Brings Live-Action Miniature Worlds to Steam

Developer Hidehiro Nakamura, who works as both a game developer and a miniature artist, exhibited Miniature LAND -Four Seasons- at BitSummit PUNCH. The point-and-click escape game uses live-action miniatures and stop-motion effects. It is the fourth installment in the series and the first to release on Steam.

Hidehiro Nakamura grew up surrounded by miniatures made by his parent, a miniature artist. That childhood wish to 'enter the miniature world' became the Miniature LAND series, and the fourth entry, Miniature LAND -Four Seasons-, is the first to come to Steam. At BitSummit PUNCH, a demo showed a point-and-click escape game where every scene is a live-action miniature set. The fountain uses stop-motion for flowing water. Nakamura said earlier installments had a problem where the dense visual information made interactive spots hard to find, so this time he made them glow. The 5-minute trial ended before the player reached the target mansion, but the pacing and the healing atmosphere came through clearly.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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