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MMO Clicker 'Quintillion Cubes to Remove' Gets Free Solo World After Resets

The solo world release responds directly to the prototype's popularity, which caused frequent world resets and server strain, showing how a proof-of-concept can quickly outgrow its initial performance test.

Key Facts

  • The prototype of 'Quintillion cubes to remove' was released for free in the browser on July 29, 2026.
  • The cube consists of 100 quintillion blocks, each 1 meter in size, making each side 1000 kilometers long.
  • A solo world was released for free on August 1, 2026, after frequent world resets due to player influx.
  • The solo world allows spawning up to 64 bots that collect resources and purchase gears.
  • The developer reported cheaters and bots appeared in the MMO world for the first time, and API errors occurred on Amazon EC2.

Reporting from 1 source: Automaton.

MMO Clicker 'Quintillion Cubes to Remove' Gets Free Solo World After Resets

Indie developer azazeo released a free browser prototype of the MMO clicker 'Quintillion cubes to remove' on July 29, following a Reddit post that drew attention for its scale. The game tasks players with digging through a cube made of 100 quintillion blocks, each one meter in size, making each side 1000 kilometers long. Players move in first-person view, left-click to mine, jump with the spacebar, and hover by double-tapping space. Colored blocks yield resources or explode, and players can spend resources on three gears: BLAST DIG, SPEED, and LASER DRILL. The prototype tests performance, and the developer notes 100 quintillion is the maximum number implementable without precision issues. The game's world displays a memory percentage that decreases as players dig, resetting the world when it hits zero. Due to a flood of players, resets became frequent around July 31, prompting azazeo to release a free solo world on August 1. The solo world lets players dig alone and spawn up to 64 bots that also collect resources and buy gears. The developer also mentioned cheaters and bots appeared in the MMO world for the first time, and cloud server API errors occurred frequently on Amazon EC2.

  • The prototype world resets after a few hours of digging, once players remove several hundred million blocks and the memory display hits zero.
  • In the solo world, resets depend on the player's browser tab memory, and spawning more bots speeds up the memory drain.
  • Bots spawn within about 1 km of the player using the + button, or right next to the player with the "here" button.
  • Teleport items let players jump to another player or enter coordinates like [0 0 0], and falling off the cube's edge flips gravity so the surface becomes the bottom.
  • Beacons consume resources to show an arrow pointing to nearby treasure for a limited time.
  • Red blocks explode and can chain, removing up to 4000 blocks at once; spaces where 6 million blocks were removed render without problems.
  • Players can hover by double-tapping space, with an invisible ceiling at +20m above the surface.
  • azazeo's Reddit post drew nearly 4000 upvotes, and Automaton's X post about the game passed 16,000 likes and 2 million impressions.
  • Commenters compared the game to the 2012 mobile MMO "Curiosity - What's Inside the Cube?", which ended after about 6 months once all blocks were dug.
  • azazeo previously made the idle clicker "KUGELBLITZ" and "Quintillion", a block-multiplying clicker that works in reverse by increasing blocks toward 100 quintillion.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources