Mortal Shell II Early Access Peaks at About 20,000 Steam Players
The early access numbers already surpass the open beta peak by more than double, indicating the sequel is building on the predecessor's mixed reception with stronger pre-release momentum.
Key Facts
- Mortal Shell II is scheduled for release on August 20 for PC (Steam), PS5, and Xbox Series X|S.
- The Devout Edition grants 72 hours of early access, and the game peaked at about 19,000 concurrent players on Steam during that period.
- Steam user reviews are 88% positive out of 920, earning a 'Very Positive' status, and the Metacritic score is 84 based on 37 reviews.
- The open beta, released on June 6, peaked at about 8,000 concurrent players and surpassed 1 million downloads as of August 13.
- The Japanese PS5 physical edition is scheduled for release on September 17 via U&I Entertainment Japan.
Reporting from 2 sources: Automaton, Game Spark.
Cold Symmetry's Mortal Shell II, published by Playstack, is scheduled for release on August 20 for PC (Steam), PS5, and Xbox Series X|S. Ahead of that date, purchasers of the Devout Edition, the premium tier, have gained 72 hours of early access, and the game is already drawing a large audience. According to SteamDB, the peak concurrent player count on Steam during early access is about 19,000, with Steam user reviews at 88% positive out of 920, earning a 'Very Positive' status. The Metacritic score is 84 based on 37 reviews. The game is a standalone sequel to the 2020 Mortal Shell, which sold 500,000 copies worldwide. The combat system removes the stamina meter, allowing for relentless attacks when openings appear, and dodging is a step dodge with little recovery. Players collect the remains of eight warriors, called Shells, to adopt their stats and abilities, and customize builds with Tarstones. The open beta, released on June 6, peaked at about 8,000 concurrent players and held a 91% positive rating from about 5,600 reviews. The Japanese PS5 physical edition is scheduled for September 17 via U&I Entertainment Japan.
- The Devout Edition early access runs 72 hours, so it began August 17 ahead of the August 20 launch.
- Players control the protagonist Harbinger, who fights through a world of aberrations to reclaim the stolen egg of Undermether.
- Leveling is automatic; builds come from Shell selection and Tarstone accessories, and weapons can be switched mid-game to test new setups.
- Guarding drains a guard gauge, so the game pushes just guards and parries, which do not consume the gauge, to deflect attacks.
- The open beta passed 1 million downloads as of August 13, per Game Spark.
- Game Spark notes some players call it one of the best Soulslike games, praising map design, build variety, and combat.
- The standard edition is priced at 6,480 yen including tax, a mid-range point the Automaton piece highlights.
- Localization, which drew complaints about missing translations and quality during the open beta, appears improved, according to Automaton.
- PS5 owners on the Japanese store can start at 22:00 JST on August 19; the Japanese PS5 physical edition follows September 17 via U&I Entertainment Japan.
- The game supports Japanese display in-game.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.