NECROFESTMASSACRE Announced From Crush-vAdin For PC
The pitch asks players to kill 10,000 enemies at once, which shifts the design ask from aiming precision to crowd management, a different problem than most single-target shooters set.
Key Facts
- Crush-vAdin, the development circle run by Bhaskara, opened the Steam store page for NECROFESTMASSACRE on September 27, 2026.
- NECROFESTMASSACRE tasks the player with killing 10,000 enemy Necrotech corpse dolls inside a space called the Rotting Cage.
- The protagonist of NECROFESTMASSACRE is a four-legged Necrotech with machine guns on both arms and a cannon on its abdomen.
- NECROFESTMASSACRE is scheduled for release soon on PC via Steam.
- Bhaskara's other project, SATSUBATSU SUCCUBUS, is planned for PC via Steam within 2026 at a price of 500 to 700 yen.
Reporting from 1 source: Game Spark.
Bhaskara, who runs the indie game development circle Crush-vAdin, opened the Steam store page for the mass-extermination FPS NECROFESTMASSACRE on September 27, 2026. The player controls a four-legged corpse doll called a Necrotech, described as the Shrine Maiden of the Flame Cavity. The game is set in an eternal closed space called the Rotting Cage, where the player must eliminate a horde of enemy Necrotechs spawned by Maggot Princess Lily. The protagonist fights with machine guns mounted on both arms, a cannon on the abdomen, and heat vented from the chassis. The enemy count is 10,000. The game is scheduled for release soon on PC via Steam. Bhaskara has worked on multiple Japan-made FPS games, and the Necrotech term was coined by creator Megurimu Haruyo.
Bhaskara is also the developer behind Satsubatsu Succubus, a high-speed succubus FPS that opened its own Steam store page, and Gyaru Strict on Cults, a Japanese-made FPS rated "Very Positive" on Steam with a Switch version set for release on June 26.
The Necrotech design is a coined term from creator Megurimu Haruyo. It refers to characters that look like a girl's corpse patched together and welded. The protagonist is the "Shrine Maiden of the Flame Cavity," and the enemy horde is spawned by "Maggot Princess Lily" inside the Rotting Cage, an eternal closed space where Necrotechs continue to multiply.
The pitch treats the 10,000-enemy count as a design problem rather than a difficulty slider. The work ahead is managing dozens or hundreds of kills at once instead of lining up single shots, with the machine guns on both arms, the abdominal cannon, and chassis heat all feeding that job.
Bhaskara has built a following on idiosyncratic detail. On Satsubatsu Succubus, he said on X, "Actually, I'm pretty particular about breast jiggle." The succubus Ririn Zekuchor watches from the right side of the screen and reacts with delight when the protagonist kills, takes damage, or survives a close fight, and that game is planned for PC via Steam within 2026 at 500 to 700 yen.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.