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Nexus Code Aims to Teach Programming Through Play

Nexus Code positions itself as a hobby-like competitive game that teaches programming concepts to children through a versus battle format, with plans for puzzle missions to ease learning.

Reporting from 1 sources: 4Gamer.net.

Nexus Code Aims to Teach Programming Through Play

At BitSummit PUNCH 2026, director Shizuka showed the 3D programming battle game Nexus Code, where players build AI for a partner character using effect chips. The game targets children, especially those who struggled with visual programming languages like Scratch, and encourages family play with parents helping children learn through trial and error.

Director Shizuka told 4Gamer that the core audience for Nexus Code is children, particularly those who found visual programming languages like Scratch difficult. The game uses chips for movement, attack, and conditional branching to create AI for a partner character, with battles running mostly automatically except for special moves activated by the player. Shizuka noted that children around third grade quickly grasp the system, and some master conditional branching. The design also accommodates non-gamers: a parent can program the AI and hand the controller to a child, who only needs to press one button for special moves. Shizuka plans to add puzzle-like mission modes, similar to tsume shogi, where players solve tasks with limited chips before moving on to versus battles.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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