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Nippon Ichi Software Releases GOBBLE Demo on Switch2, PS5, and Switch

The demo gives players a hands-on look at how the devour-and-trait system works before the September launch, a key differentiator for Nippon Ichi Software's first new 2D action IP in years.

Reporting from 2 sources: 4Gamer.net, Denfaminicogamer.

Nippon Ichi Software Releases GOBBLE Demo on Switch2, PS5, and Switch

Nippon Ichi Software released a demo for the side-scrolling action game GOBBLE on July 2, 2026, for Nintendo Switch2, Nintendo Switch, and PlayStation 5. The demo includes the first three stages, covering roughly 30 minutes of play from the beginning up to just before the first boss fight. Save data from the demo can be transferred to the full version, which is scheduled for release on September 24, 2026, on Switch2, Switch, PS5, and PC via Steam and Windows. The demo lets players experience the core mechanic of devouring enemies to recover hearts and acquire traits such as Flame, Frost, Jet, and Plant. These traits can be used for attacks, exploration, and solving stage gimmicks like blocks, wooden obstacles, flowing water, falling rocks, and switch-operated walls. A special action called Hook Jump lets players bite onto vine-like hook points and fling themselves to higher areas. Alongside the demo, Nippon Ichi Software released the main promotional movie, which shows the evolving relationship between protagonist Luto and the self-proclaimed strongest monster Kamael.

The demo is available for download from the Nintendo eShop and PlayStation Store. The press release from Nippon Ichi Software confirms the full version will launch on September 24, 2026, for Switch 2, Switch, PS5, and PC via Steam and Windows.

The three stages in the demo are named. Stage 1, "Hungry Monster," has tutorial signboards and introduces basic movement. Stage 2, "Flickering Flame," is where players first acquire a trait by devouring a Melagy enemy, gaining the Flame trait to burn wooden blocks. Stage 3, "Devouring Corridor," adds falling rocks that drop when Luto approaches.

Additional trait details from the press release name the enemies that grant them. Devouring a Plantacle grants the Plant trait, which activates switches. Devouring a Jetton grants the Jet trait for high-speed movement. Devouring a Coolptera grants the Frost trait for shooting ice. The press release also lists Mojanchura (Stick trait) and Biribeetle (Thunder trait).

Stage gimmicks include blocks that can be destroyed by devouring, wooden blocks that burn with Flame, flowing water that can be evaded or bypassed with Jet, falling rocks, switch-operated walls, and hook points for the Hook Jump action.

The main promotional movie shows the evolving relationship between Luto and Kamael. The game's development lead and character designer is Moe Suzuki. First-print copies of the standard edition include a soundtrack CD, art book, rubber keychain, and travel stickers in a special box, priced at 7,920 yen including tax. A Nippon1.jp Shop limited edition adds an acrylic stand and can badges for 9,900 yen including tax.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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