Nippon Ichi Software Reveals Stages and Boss Details for Side-Scrolling Action Game GOBBLE
The Counter Devour system and armor-based boss fights mark a clear mechanical identity for GOBBLE, distinguishing it from other Nippon Ichi action titles ahead of its September launch.
Reporting from 1 sources: 4Gamer.net.
Nippon Ichi Software released new details on its upcoming side-scrolling action game GOBBLE, including stage layouts, boss battle mechanics, and collectible items. The game launches September 24, 2026, on Switch 2, PS5, and Switch. Bosses wear armor that normal attacks cannot easily penetrate; the key is a Counter Devour move that depletes the armor gauge when timed against an enemy attack. Two bosses, King Patchlin and Ruby Hopper, were shown.
Nippon Ichi Software shared new details on GOBBLE, its side-scrolling action game due September 24, 2026, for Switch 2, PS5, and Switch. The game follows a boy named Luto who borrows monster powers to reach the surface and reunite with his family. Stages progress from a simple Underground Area through a Forest Area with more enemy variety and a Volcano Area that tests reflexes with complex gimmicks. Collectible items include Monster Cores (100 grant temporary invincibility and attack power), Monster Meat (unlocks character and monster info), and Key Fragments (earned from special-colored monsters, unlock additional stages). Bosses wear armor that resists normal attacks; the Counter Devour action, triggered by timing a devour to an enemy attack, depletes the armor gauge and stuns the boss. Revealed bosses include King Patchlin, which fires long-range spikes and summons minions, and Ruby Hopper, which uses tornado and jump attacks. The story also tracks the evolving relationship between Luto and the self-proclaimed strongest monster Kamael, whose one-sided conversations gradually become equal exchanges.
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