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No-Code Game Tool Developers Discuss AI and the Users Who Outgrow the Tools

The people who make these tools describe users pushing far past the stated purpose, which is the real argument for no-code software against AI generation: the projects belong to the people who built them.

Reporting from 1 source: Automaton.

No-Code Game Tool Developers Discuss AI and the Users Who Outgrow the Tools

In a roundtable with AUTOMATON, the developers behind RPG Maker, WOLF RPG Editor, RPG Developer Bakin, and SRPG Studio talk about what users build. SmokingWOLF points to RIMWING, a mecha game entered in the 18th Wodicon. Bakin's Naoki Nagai recalls a French artist's unconventional project and children's workshop games. SapphireSoft says bug reports sometimes arrive as multi-gigabyte project files.

The roundtable puts four Japanese tool makers in one conversation, and the anecdotes do the arguing. SmokingWOLF, who made WOLF RPG Editor, names RIMWING, a mecha game where the mouse works a control panel, as a recent standout from his annual Wodicon contest.

Naoki Nagai of RPG Developer Bakin says users keep building outside the RPG label, including a project from a French artist that he describes as a string of artistic films rather than a game. SapphireSoft of SRPG Studio gets bug reports sent as whole project files, some around 8GB once zipped.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources