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NTE Prison Becomes an Escape Theme Park With Multiple Routes

The prison's design as a low-stakes, gag-filled escape sandbox signals NTE's broader tonal choice to prioritize humor and player agency over conventional MMO punishment mechanics.

Reporting from 1 sources: Automaton.

NTE Prison Becomes an Escape Theme Park With Multiple Routes

Perfect World Games' free-to-play open-world RPG NTE: Neverness to Everness launched on April 29. Automaton previewed the prison system, finding it expanded into a comedic escape theme park. Players can fake death via a paralysis drug procured through an inmate quest, dig with spoons, or force their way over barbed wire. The prison is designed for rapid, repeatable escapes rather than prolonged punishment.

Perfect World Games launched NTE: Neverness to Everness on April 29, a free-to-play supernatural urban open-world RPG on PC, PS5, iOS, and Android. Automaton previewed the prison system and found it had expanded into something closer to an escape theme park than a conventional jail. The prison, located on an isolated island, previously served as a real-time waiting area with labor tasks. In the release version, it offers multiple escape routes that players can attempt in a single session.

One route, called Between Life and Death, requires the player to befriend an inmate who worships a character named Eri, procure a plushie through a supplier, receive a paralysis drug, sneak it past guards, inject themselves, fake multiple organ failure, and jump from the transport boat into the sea. Another route, Melting into the Darkness, begins during daytime exercise at the basketball court. Classic spoon-digging and a forced jump over barbed wire are also available. The preview noted that even serving time properly only takes a few days, making the elaborate escape procedures a deliberate comedic choice rather than a necessity.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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