NTE Rooftop Exploration Makes Building Climbing the Real Game
The article reframes NTE as a game where vertical exploration, not quests or combat, is the primary hook for many players.
Reporting from 1 sources: Automaton.
In an advance play report, Automaton describes how the free-to-play open-world RPG NTE: Neverness to Everness has become a rooftop exploration game. The wall-climbing system lets players scale most buildings by hand, with recent updates adding a bat transformation for agile rooftop movement. Collectibles, strange views, and anomalies reward climbing.
Perfect World Games' free-to-play supernatural urban open-world RPG NTE: Neverness to Everness has a wall-climbing system that lets players scale most buildings by hand. In an advance play report, Automaton describes how the game has become a rooftop exploration experience: players grab walls, kick over ledges, and leap between rooftops. A recent update added a bat transformation called Requiem for more agile movement. Rooftops hold collectibles, strange views, and anomalies. The article notes that in many open-world city games, rooftops are inaccessible or empty, but NTE makes climbing a goal in itself.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.