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OIGS2026 Draws 7,246 Attendees as Organizers Set 2027 Edition

A 1.6x jump in foot traffic plus a government session on IP creation in Kansai puts a regional indie summit on the same calendar as the industry's business events, and the committee is already committing to a 2027 edition before the numbers cool.

Reporting from 1 source: GameBusiness.jp.

OIGS2026 Draws 7,246 Attendees as Organizers Set 2027 Edition

OSAKA INDIE GAMES SUMMIT 2026 ran on October 3 and 4 and drew 7,246 attendees across the two days, 1.6 times the previous year's figure, according to the organizing committee. More than 150 game titles were exhibited and playable, with developers from Europe, the United States, South Korea and China among those showing work. Business matching, government and school programs, and stage events filled out the schedule. OIGS2027 is confirmed, with dates and venue to follow.

The two-day run at OSAKA INDIE GAMES SUMMIT 2026 ended with 7,246 attendees, up 1.6 times from the prior year's total. Overseas developers from Europe, the United States, South Korea and China joined domestic indie creators on the floor, and visitors could play the titles on display rather than only watch them.

The program reached past the exhibition hall. The Kinki Bureau of Economy, Trade and Industry ran a public session on building an environment for new game IP in the Kinki region, and Kansai educational institutions brought students into contact with working indie developers. Stage programming included Yoshi-P Radio, Game Nantoka, Hideout 404 with Chotokkyu's Ryoga and Yuki and DISH//'s Tachibana Hiiro, and a public recording of FM802's EVENING TAP.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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