One Bucket Studio Announces Fill The Sea For PC
The premise turns the genre's usual exponential curve into a literal restoration project: every automation tier is a step from a bucket back toward a sea, which gives the idle loop a visible end state rather than an abstract number.
Reporting from 1 source: Automaton.
One Bucket Studio announced Fill the Sea on October 11, an incremental game for PC via Steam with no release date set. Players start with a single hand pump on a dried-up seabed, click it to draw groundwater, and hire workers called Tibo to carry water by bucket. Research unlocks wells, rain and dew collection, snowmelt channels, and eventually large rivers.
Fill the Sea is in development for PC (Steam), with no release date decided. The setup is a parched land that once held a sea, and the player's job is to put the water back.
Progress moves through labor and then through machines: a hand pump first, then hired Tibo carrying buckets, then pumps staffed by Tibo so nobody has to carry anything. Pure water earned becomes points for a skill tree covering facilities, weather luck, and expeditions. Fleets can return with relics that carry effects, and a material called Essence yields cards that raise water output, Tibo work efficiency, or facility storage capacity.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.